Nils Heine
Audio Designer

About Me
Hi, I'm Nils, a professional Game Audio Designer currently working as Lead Audio Designer at GIANTS Software, the studio behind the Farming Simulator series. My work focuses on creating immersive audio experiences, from designing sounds to building robust and dynamic audio systems.
CV
Professional Experience
03/2023 - present
Lead Audio Designer - GIANTS Software
Responsible for whole Audio Pipeline, Prioritization & Deadline
Management, Onboarding for Junior Roles, Audio Post Production,
Sound Design, Game Audio Implementation, Bug reporting and
tracking, usage of Game Engines & Version Control Software
Shipped titles: Farming Simulator 25, Farming Simulator VR,
Farming Simulator Kids
05/2021 - 03/2023
Audio Designer - GIANTS Software
Sound Design, Game Audio Implementation, Field Recording
Shipped titles: Farming Simulator 22, Farming Simulator 23
02/2020 - 04/2021
Sound Designer - Rifton Studios
Sound Design for Tales of Rescaria Online (cancelled)
Skills & Expertise
Audio
Cockos Reaper
Steinberg Nuendo
Avid ProTools
Audiokinetic Wwise
FMOD
Game Engines
GIANTS Engine 10
Unreal Engine 5
Unity
IT
Tortoise SVN (Version Control Software)
Mantis Bugtracker
Microsoft Word & Excel
Management & Communication
Microsoft Teams
Slack
Notion
Basecamp
Education
08/2019 - 10/2020
Bachelor of Arts in Music Technology - University of West London
04/2018 - 08/2019
Diploma in Audio Design - Deutsche Pop Academy Frankfurt
Languages:
German (native)
English (C1)
Additional Audio Experience
Official Speaker at
Develop Brighton
Nordic Game Conference
GDS Prague
DevCom
Farmcon
Indie Outpost Nuremberg
